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- > Didn't you all get the message from Doug to the mailinglistlist? He explained
- > it all how it will be done using interrupts. Have anyone read it, or should
- > I post it again?
-
- oh yes, i didn't remember that bit...
-
- ---
- The movement of objects in the game will be scaled using interrupt timers,
- or by placing the kinetics module on a slow interrupt itself - or even by
- forcing the mainloop to complete every 1/35 second and only drawing as much
- of the screen each pass as there is time to deal with. This means that the
- game actually plays at the same rate regardless, but the screen is only
- updated as-and-when there is time.
-
- Movement scaling using interrupts is the easiest way to do this, and using
- the mouse in BM as opposed to the keys will give a good idea of what to
- expect when the keys are done the same way.
- ---
-
- just ignore me, i'm going mad... ;-0
-
- anthony
- [the shift key key is dead...]
-
-